PILOT SPIN
Spin Zone => Spin Zone => Topic started by: Ron22 on December 27, 2017, 06:08:15 PM
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Playing video games too much and too often soon will be recognized as a mental health disorder.
http://m.ksla.com/ksla/db_382856/contentdetail.htm?contentguid=RbQSu2yy
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But taking meds, cutting your dick off, and declaring yourself some sort of made up gender confused diagnisos of the month makes you normal. I'll stick with my Xbox.
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But taking meds, cutting your dick off, and declaring yourself some sort of made up gender confused diagnisos of the month makes you normal. I'll stick with my Xbox.
I agree. And I don't even play video games.
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But taking meds, cutting your dick off, and declaring yourself some sort of made up gender confused diagnisos of the month makes you normal. I'll stick with my Xbox.
Stick with your Xbox and your dick then you can apply for disability ;D
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I have never seen the attraction of video games. Guess I am old. :)
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I have never seen the attraction of video games. Guess I am old. :)
No, you just like doing real things, and having real adventure. I ride real motorcycles, fly real airplanes, and sail real boats. But to do these things, one must get their butt off the couch, in more ways than one.
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There’s a commercial running on a conservative talk radio station in Milwaukee where a woman keeps inviting another woman to dinner, bridge, etc., but the other woman is too busy playing some video games on a site where you sign up for a monthly fee and you can play hundreds of games.
Think about that for a minute. They are targeting adults to turn them into basement dwelling millenials who would rather play video games than go out with friends.
We are doomed.
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I think its a bit archaic to say gaming is bad/nerdy/basement dweller type of hobby nowadays. Its more competitive, complex and accessible than almost any other hobby or sport. There are people who take it too far like any hobby but for most of us we are just having fun hoping you'll join us but if not thats cool too. 8)
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I think its a bit archaic to say gaming is bad/nerdy/basement dweller type of hobby nowadays. Its more competitive, complex and accessible than almost any other hobby or sport. There are people who take it too far like any hobby but for most of us we are just having fun hoping you'll join us but if not thats cool too. 8)
You are right. It is true that like anything else you can take it too far. Those who became obsessed with climbing Mt. Everest certainly got off their butts and had real life adventure, and many died young up there and can't even be brought home to be buried by their families. They took their hobby too far, at least I'm sure some of their loved ones think so. Personally I do too; there is virtually no reason to summit Everest other than to say you did it, and it's a very risky thing to try. Unlike say space shuttle crews. At least their risk is in the name of potential scientific knowledge for all mankind.
Likewise there are cases of online gamers becoming so absorbed they forget to feed their children or sit so long at their desk they die from deep vein clots. But just like how most people who enjoy an occasional drink don't become alcoholics, most people who game don't become addicts to that degree.
Gaming has reached a level of technology that can give you an extremely realistic virtual experience. This has been invaluable to quadriplegics and people with other disabling conditions. Especially MMORPGs.
Online gaming in a virtual world with others truly emulates a real life social experience, and you can have a very immersive experience even with only a screen and audio. The future is going to bring full motion gaming where you won't need to be sitting on your butt anymore, and that will be a lot healthier for us able bodied people.
But as it is now, the experience is already so lifelike to the brain that it's almost as if you have actually really been there. Especially when it involves others because you're interacting with real humans and you have all the same dynamics that you have in real life. An example from a game is 40 individuals group to perform a mission. You have a leader, and everyone has their job to do. You can all be in voice communication and your avatars all travel and work together to do this job and reap the rewards. You have to deal with all the same real life problems in such a scenario; people who under perform, people who are rude or greedy, people who are nice and helpful, and you can have good leaders and bad leaders. It can actually be useful training for real life situations.
These games can have economies and you can trade and auction, and it has actually become a great learning tool for kids to learn about supply and demand and the effect on prices.
The virtual worlds in these games can be so complex and so extensive, and include so many features from cultures around the world that you can "experience" things in them that many of us will never be able to in real life, such as explore glaciers or jungles, or travel through outer space. Because they are interactive, it's VERY different from watching documentaries or shows. It is a form of entertainment that in my opinion is far superior to passive watching, and should replace passive forms of entertainment rather than add to them, because indeed you need to curtail how much time you spend in the artificial world.
There are positives and negatives to the whole thing. I envision a huge positive in the future by using virtual reality for distance working. It has already been used by the military for training, and of course, flight sims are simply a form of "gaming VR". The development of gaming is going to branch into a whole lot of real life applications, I predict.
Not the least of which is going to be giving back a rich full life to quads and to the very old bedridden, just like the Star Trek two part episode "The Menagerie" gaming gives back broken people the illusion of a healthy fun life.
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I think its a bit archaic to say gaming is bad/nerdy/basement dweller type of hobby nowadays. Its more competitive, complex and accessible than almost any other hobby or sport. There are people who take it too far like any hobby but for most of us we are just having fun hoping you'll join us but if not thats cool too. 8)
I wil not become one of your minions!
:)
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You are right. It is true that like anything else you can take it too far. Those who became obsessed with climbing Mt. Everest certainly got off their butts and had real life adventure, and many died young up there and can't even be brought home to be buried by their families. They took their hobby too far, at least I'm sure some of their loved ones think so. Personally I do too; there is virtually no reason to summit Everest other than to say you did it, and it's a very risky thing to try. Unlike say space shuttle crews. At least their risk is in the name of potential scientific knowledge for all mankind.
Likewise there are cases of online gamers becoming so absorbed they forget to feed their children or sit so long at their desk they die from deep vein clots. But just like how most people who enjoy an occasional drink don't become alcoholics, most people who game don't become addicts to that degree.
Gaming has reached a level of technology that can give you an extremely realistic virtual experience. This has been invaluable to quadriplegics and people with other disabling conditions. Especially MMORPGs.
Online gaming in a virtual world with others truly emulates a real life social experience, and you can have a very immersive experience even with only a screen and audio. The future is going to bring full motion gaming where you won't need to be sitting on your butt anymore, and that will be a lot healthier for us able bodied people.
But as it is now, the experience is already so lifelike to the brain that it's almost as if you have actually really been there. Especially when it involves others because you're interacting with real humans and you have all the same dynamics that you have in real life. An example from a game is 40 individuals group to perform a mission. You have a leader, and everyone has their job to do. You can all be in voice communication and your avatars all travel and work together to do this job and reap the rewards. You have to deal with all the same real life problems in such a scenario; people who under perform, people who are rude or greedy, people who are nice and helpful, and you can have good leaders and bad leaders. It can actually be useful training for real life situations.
These games can have economies and you can trade and auction, and it has actually become a great learning tool for kids to learn about supply and demand and the effect on prices.
The virtual worlds in these games can be so complex and so extensive, and include so many features from cultures around the world that you can "experience" things in them that many of us will never be able to in real life, such as explore glaciers or jungles, or travel through outer space. Because they are interactive, it's VERY different from watching documentaries or shows. It is a form of entertainment that in my opinion is far superior to passive watching, and should replace passive forms of entertainment rather than add to them, because indeed you need to curtail how much time you spend in the artificial world.
There are positives and negatives to the whole thing. I envision a huge positive in the future by using virtual reality for distance working. It has already been used by the military for training, and of course, flight sims are simply a form of "gaming VR". The development of gaming is going to branch into a whole lot of real life applications, I predict.
Not the least of which is going to be giving back a rich full life to quads and to the very old bedridden, just like the Star Trek two part episode "The Menagerie" gaming gives back broken people the illusion of a healthy fun life.
I appreciate much of what you said, but I also find it very concerning and representative of what I’m seeing in young people that we hire.
I reject that some gaming emulates real life social interaction. I don’t think the substitute exists for meeting with human beings face to face. Any “virtual” conferences I attend are extremely sub par to the live, face to face experience. It’s no surprise that it’s like pulling Reath to get some of our young staff to actually go out to a client’s office, or even picking up the phone to call them. They would much rather communicate with clients solely by email than actually having a live verbal or face to face discussion.
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I appreciate much of what you said, but I also find it very concerning and representative of what I’m seeing in young people that we hire.
I reject that some gaming emulates real life social interaction. I don’t think the substitute exists for meeting with human beings face to face. Any “virtual” conferences I attend are extremely sub par to the live, face to face experience. It’s no surprise that it’s like pulling Reath to get some of our young staff to actually go out to a client’s office, or even picking up the phone to call them. They would much rather communicate with clients solely by email than actually having a live verbal or face to face discussion.
There is no substitute for real-life, face-to-face stuff. But I'd argue that gaming is quite a bit better than mindless TV watching. But with both, parenting is the answer. :)
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My tangential point is that today’s younger people are more socially inept and uncomfortable in dealing with people than previous crops of new hires. I don’t think the massive popularity of gaming as a substitute for human interaction is helpful. This is my 35th tax season so I’ve been at this game for a while.
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I appreciate much of what you said, but I also find it very concerning and representative of what I’m seeing in young people that we hire.
I reject that some gaming emulates real life social interaction. I don’t think the substitute exists for meeting with human beings face to face. Any “virtual” conferences I attend are extremely sub par to the live, face to face experience. It’s no surprise that it’s like pulling Reath to get some of our young staff to actually go out to a client’s office, or even picking up the phone to call them. They would much rather communicate with clients solely by email than actually having a live verbal or face to face discussion.
I haven't had to hire young people so I am taking seriously what you are saying and appreciate that this is a real problem. But although I don't think gaming social interaction is identical to real life in every way, it does accurately emulate real life in some ways.
The big weakness is that it is very hard (though not impossible) to form real life loyalty. In real life when a friend needs real life help you go help them. Online you don't because you are likely to be physically too far and this is abnormal for human relationships. You go help them in the game, but it doesn't transfer to other situations outside the game. When people invest their time and emotion in online relationships at the cost of real life ones they don't get exposed to demands or opportunities to sacrifice time and energy to assist each other in a comprehensive way. If they are young this can permanently affect their development (I theorize).
In my post I said there are positives and negatives but I emphasized the positive in my last paragraphs but don't misinterpret that to mean I think online social grouping is perfect. But I don't think the problems are reason to throw the baby out with the bath water. We have already made extensive use of distance communication to get jobs done such as astronauts talking to Mission Control and back in history we even relied on ships carrying written word. I view online conferencing as an improvement over that and one possible solution to overcrowding in the cities.
But I hear you there's a difference between accepting inferior mode of communication and social interaction when the job mandates you be physically separated and everyday working conditions. The downside may be bigger than the upside but there may come a point the downside of being packed into crowded cities outweighs it.
I have one more thought I want to consider: You are jumping to the conclusion that online gaming and/or social media is the cause of young people's social reticence. I am not completely sure that's true. I have long suspected that our horrific diet, causing obesity and diabetes in the young, affects their mental functioning. Sluggish thinking and semi-aspergery social awkwardness can be symptoms of very early brain tissue effects from abnormal HPA axis for example, as one proposed mechanism of the damage our diet does to the young.
The technology explosion isn't happening in isolation; it is concurrent with this very significant degradation in our nutrition. Lack of excercise is part of the equation and that certainly ties in with technology, but there are studies that indicate damage from bad food (trans fats and sugar) occurs separate and isolated from mere sedentary lifestyles, I think that is beyond debate.
I don't know how you'd tease all this out though, we certainly cannot do prospective double blind controlled studies, even if we could blind someone to gaming vs real life playing outside, it wouldn't be ethical. And it certainly would not be ethical to assign one study group to eating trans fats and sugar. But we can study real world examples even in non-human primates such as macaques becoming dependent on human junk food in certain locations and seeing the juvenile macaques become prematurely obese. Even in them it is suspected that their social interaction is abnormal because of the unnatural diet of processed junk food.
If technology continues to advance and we don't find other solutions to transportion, fossil fuel supply, population explosion, etc. we may find ourselves having to adjust. Regardless of the cause of these young people's faults, you are having to deal with them. Mankind in general will have to sort it out and see where it takes us but in my opinion any kind of restriction on technology would be a mistake. I hear you though, I'm not blind to the potential disasters they can cause - have you watched the "Black Mirror" series?
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The gaming addiction is a direct result of government intrusion into areas of life they need to stay out of.
Schools refuse to promote athleticism for all, choosing to build multi million dollar playgrounds, then spending millions building walls and fences to keep children out. Nanny state morons constantly harass parents for allowing children to play outside, ride bicycles to school, do all in their power to discourage independent activity that might build character and a healthy body.
Government wishes to create a population that is as lazy, selfish, indolent, and helpless as congress.
Gaming is almost the only activity that children can engage in, growing up, where the school and nanny state aren't attempting to control their every move.
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I haven't had to hire young people so I am taking seriously what you are saying and appreciate that this is a real problem. But although I don't think gaming social interaction is identical to real life in every way, it does accurately emulate real life in some ways.
The big weakness is that it is very hard (though not impossible) to form real life loyalty. In real life when a friend needs real life help you go help them. Online you don't because you are likely to be physically too far and this is abnormal for human relationships. You go help them in the game, but it doesn't transfer to other situations outside the game. When people invest their time and emotion in online relationships at the cost of real life ones they don't get exposed to demands or opportunities to sacrifice time and energy to assist each other in a comprehensive way. If they are young this can permanently affect their development (I theorize).
In my post I said there are positives and negatives but I emphasized the positive in my last paragraphs but don't misinterpret that to mean I think online social grouping is perfect. But I don't think the problems are reason to throw the baby out with the bath water. We have already made extensive use of distance communication to get jobs done such as astronauts talking to Mission Control and back in history we even relied on ships carrying written word. I view online conferencing as an improvement over that and one possible solution to overcrowding in the cities.
But I hear you there's a difference between accepting inferior mode of communication and social interaction when the job mandates you be physically separated and everyday working conditions. The downside may be bigger than the upside but there may come a point the downside of being packed into crowded cities outweighs it.
I have one more thought I want to consider: You are jumping to the conclusion that online gaming and/or social media is the cause of young people's social reticence. I am not completely sure that's true. I have long suspected that our horrific diet, causing obesity and diabetes in the young, affects their mental functioning. Sluggish thinking and semi-aspergery social awkwardness can be symptoms of very early brain tissue effects from abnormal HPA axis for example, as one proposed mechanism of the damage our diet does to the young.
The technology explosion isn't happening in isolation; it is concurrent with this very significant degradation in our nutrition. Lack of excercise is part of the equation and that certainly ties in with technology, but there are studies that indicate damage from bad food (trans fats and sugar) occurs separate and isolated from mere sedentary lifestyles, I think that is beyond debate.
I don't know how you'd tease all this out though, we certainly cannot do prospective double blind controlled studies, even if we could blind someone to gaming vs real life playing outside, it wouldn't be ethical. And it certainly would not be ethical to assign one study group to eating trans fats and sugar. But we can study real world examples even in non-human primates such as macaques becoming dependent on human junk food in certain locations and seeing the juvenile macaques become prematurely obese. Even in them it is suspected that their social interaction is abnormal because of the unnatural diet of processed junk food.
If technology continues to advance and we don't find other solutions to transportion, fossil fuel supply, population explosion, etc. we may find ourselves having to adjust. Regardless of the cause of these young people's faults, you are having to deal with them. Mankind in general will have to sort it out and see where it takes us but in my opinion any kind of restriction on technology would be a mistake. I hear you though, I'm not blind to the potential disasters they can cause - have you watched the "Black Mirror" series?
It’s obviously not gaming-related, but I find it interesting that some big companies are pulling back their acceptance of employees working from home, and are requiring them to work back in the office for purposes of collaboration and control over the work day. Some companies doing this include IBM, HP, Honeywell, Bank of America.
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yuper,,,, you are right on there....
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It’s obviously not gaming-related, but I find it interesting that some big companies are pulling back their acceptance of employees working from home, and are requiring them to work back in the office for purposes of collaboration and control over the work day. Some companies doing this include IBM, HP, Honeywell, Bank of America.
Yes that is interesting. Can we at least agree that outside of work hours on our leisure time, interactive gaming might be more valuable than sitting on the couch watching TV? But not as good as being outside playing a sport.
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Yes that is interesting. Can we at least agree that outside of work hours on our leisure time, interactive gaming might be more valuable than sitting on the couch watching TV? But not as good as being outside playing a sport.
Of course.